* 14 July 2006 WHEN it comes to interacting with computers, our sense of touch has been all but ignored. It's the first sense we develop in the womb, yet for most of us rumbling games controllers or vibrating cellphones are just about the only devices that make use of it. That is set to change. Gadgets that stimulate our sense of touch, known as haptic devices, were once too expensive for most people to afford. Now the cost is coming down, and more revolutionary haptic contraptions are just over the horizon. Cellphones could soon have a tactile "display", for example, and portable gadgets containing a GPS device will be able to nudge you towards your desired destination. Haptic devices will add a new dimension to communications, entertainment and computer control for everybody, and for people with visual impairment they promise to transform everyday life. One proposed device consists of a headband that imprints the shape of objects in front of it onto the wearer's forehead, something that visually impaired people could find a great help when navigating though a cluttered environment. Most people's experience of haptics so far has been limited to vibrating cellphones and games controllers for consoles such as Sony's PlayStation 2 and Microsoft's Xbox. These use a motor to spin a weight that is mounted off-centre on a spindle. As the weight rotates, its eccentric motion jerks the gadget around, providing a rough-and-ready vibration or rumble. The next big thing in computer game control, the handset for Nintendo's forthcoming Wii console, will for the first time offer 3D-motion sensing too. Players will be able to swing an on-screen baseball bat or tennis racket or wield a virtual paintbrush, just by moving the controller through the air. When it comes to haptic feedback, however, even the Wii's controller is limited to little more than a simple shake and rumble. For most gamers, the first truly sophisticated haptic controller will be the Novint Falcon, scheduled to launch next year. It got rave reviews when it was demoed in May at the E3 computer games expo in Los Angeles. Gamers were suddenly able to "feel" the weight and recoil of a gun and experience the sensation of wading through water in games such as the shoot-'em-up Half-Life 2. The Falcon controller consists of a spherical gripper connected to a base by three mechanical arms. As you move it around, motors in the base apply forces to each arm to create resistance in three dimensions. This gives the illusion of touching a solid object or the push of a moving one. The Falcon is a simplified version of haptic devices that already allow computer artists to sculpt shapes in virtual clay, and give surgeons tactile feedback as they manipulate robotic arms. While specialised devices can cost more than $10,000, Novint says the Falcon will sell for just $100. Although the Falcon is a revelation for many users, researchers are already looking ahead towards even more inventive ways of exploiting the underutilised sense of touch. The going is expected to be tough. Part of the problem lies in building hardware that can exploit the extraordinary sensitivity of human skin. "The hand is exquisitely sensitive to a range of textures," says Susan Lederman, who runs the Touch Lab at Queen's University in Ontario, Canada. The problem with most haptic devices is that they lack the fidelity to simulate texture, stretchiness and smoothness, she says. "The ideas in this field have always been inhibited by the technology available. It has not been as finessed as we would like." Despite this, steady progress is being made. For example, a team led by Joseph Luk at the University of British Columbia in Vancouver and Vincent Hayward of McGill University in Montreal, Canada, has developed a sensitive "tactile display" for portable devices such as cellphones or MP3 players. This consists of an array of about 20 electrically activated horizontal bars each about 1 centimetre long, arranged side by side to form a rectangle 1.5 centimetres deep. The user places a finger on the array via a small window in one side of the device. Controlling the voltages applied to these bars causes them to move, slightly deforming the fingertip's surface. This deceives the brain into believing the finger is touching a shape or texture. The researchers say that the device can simulate several distinct shapes and motions: bumps, holes, sharp edges and a rolling wave-like sensation. If used in a cellphone, these sensations could be associated with different functions. "You could have a unique feel for each menu item," Luk suggests, so that users could change their phone's settings without having to glance at the screen, or perhaps check whether a particular contact has left a message. The tactile display can also be attached to a set of sliders and moved across a flat video screen to allow blind users to feel moving images displayed on the screen in real time. Other researchers are pushing the boundaries of haptic technology in different ways. Tomohiro Amemiya and colleagues at NTT's basic research labs in Kanagawa, Japan, have created a hand-held device that can literally push users around. Called the Phantom-DRAWN, the device exploits the fact that humans feel rapid acceleration more strongly than slower acceleration. It contains two wheels, each with a weight on one side and attached to a slider. By accelerating the two wheels' spins at different rates and moving them along the sliders, they can produce the sensations of movement in any direction along a particular plane. The device will be on display later this month at the SIGGRAPH computer conference in Boston. One version has been added to an iPod to make it move downwards - and hence to seem heavier - as more music is added. Another can be used to guide people remotely. Shrunk into a mobile phone, the system could use GPS to nudge a person towards their destination, Amemiya says. Combined with motion-sensing, it could improve a person's golf swing or teach them to dance. "In future, I hope all mobile devices will include the device," he adds. "I also plan to use the device to extend the capability of visually impaired people." Another haptic technology that could revolutionise life for people with visual disabilities will also be on show at SIGGRAPH. The Forehead Retina System, developed by Hiroyuki Kajimoto and colleagues at the University of Tokyo in Japan, is worn like a headband and provides a person with a tactile representation of what lies in front of them. The user wears a pair of sunglasses containing a miniature video camera that sends a video feed of a scene to a compact computer. This converts it into a line image, which it sends to an array of 512 electrodes on the user's forehead. In this way an outline of the scene can be transmitted to the wearer by electrically stimulating their skin, allowing them to "feel" what lies ahead. Though interpreting this tactile signal to identify details of the scene ahead is not easy, the researchers hope it will be possible to train people to use the system just as people now learn to read Braille. A company called EyePlusPlus, set up to market the technology, is already testing it on blind students at the Prefectural School for the Blind in Chiba, Japan. Haptic technology could not only prove invaluable for such people, but could also open up a whole new world of sensory experience to all of us. "Some surgeons argue that touch is in fact the most important sense we have," Lederman says. "It will be exciting to marry vision and sound with touch sensory interfaces." To unsubscribe at any time, just send a message to: optacon-l-request@xxxxxxxxxxxxx with the word "unsubscribe" (without the quotes) in the message subject. Tell your friends about the list. They can subscribe by sending a message to: optacon-l-request@xxxxxxxxxxxxx with the word "subscribe" (without the quotes) in the message subject.